I recently started playing a game with my friends called ARC Raiders. For those unfamiliar, the concept of the game is simple: enter the battlegrounds, and return safely with as much loot as possible. While you are there, you’ll come across automated enemies and other players/squads. If you die, you’ll lose any loot you found and any loot you brought into the arena with you. One distinct feature of this game is that it features proximity chat, which allows players to communicate directly with the teams/players surrounding them.
So if you come across a fellow raider, you have a couple options. You could fight, which could result in one or both players losing all their loot. Or you could talk, which doesn’t allow you to take any loot from your fellow raider, but the chances of you both extracting safely increases.
Some raiders are friendly. Some are not. Some raiders will befriend you, only to shoot you in the back when your guard goes down. Personally, I was expecting the game to be quite toxic. Trust would be broken, backs would be stabbed. Slurs would rain down from the mic and the rust belt would be a land of ravagers. Maybe I’m swayed by games of the past, but I was wrong here.
I have found my fellow raiders to be incredibly friendly. The ultimate goal of the game is to loot, and people seem to be ready to support that cause. In fact, I’ve seen multiple occasions where friendly raiders will hear an unfriendly raider, and swarm to the defense of the friendly who needs their help. Those who kill are untrustworthy and are to be excommunicated from the lobby. You can hear the collective hoots and hollers on the proximity chat after an unfriendly raider is handled, and it truly is beautiful.
Additionally, some of the automated enemies are incredibly strong, and take at least a few well-equipped raiders to destroy. With this in mind, players are almost forced to work together against a common enemy and share the resources. If one raider were to attempt to betray his comrades and steal all of the enemy’s loot, the hand of justice would be brought down collectively and swiftly.
It’s nice to see this community allowing each other to flourish. As long as you’re okay with sharing the wealth, you’ll likely go unbothered and get yourself further along in the game.
Each of these micro-interactions with the community will shape how we view our fellow raiders. Slowly, we build ideas around what’s safe, and who we can trust. It would be silly to say that ARC Raiders can give us every answer regarding the nature of man, but it’s an interesting glimpse into Thomas Hobbes’ proposed “nature state”, and I think it can help formulate interesting ideas. Hobbes argues that in a state of survival, man is brutish and nasty. I can’t help but disagree.
In my experience in this video game, people typically don’t want to kill. They don’t want to steal, or backstab either. I’m trying to imagine if the stakes were higher, what the case would be. If the thought of losing my loot is enough to deter me from this bad behavior, surely in a real-world, “nature state” scenario, the thought of losing my life would be enough to deter me even stronger.
A strong counter-argument to this point would be that the risk of trusting another seems to increase in this hypothetical, as you’d better be certain that the “friendly” you’ve encountered is indeed friendly. Instead of losing your gun in the case of a backstab, you’ll lose your life.
Maybe the most reliable truth uncovered and a rebuttal to the counter-argument is that: there is strength in numbers. Sure, one raider is easy enough to backstab. But two? Three? That will be a bit trickier. And if a raider party catches you searching a dead body for loot, you’d better run. Did they recognize you? What if you run into them again?
Maybe it’s this system of social accountability that would keep man in line, and though his true desires are to backstab – it’s just not possible. Maybe. Or, maybe our true nature is this shared community. Maybe man does truly want to see others flourish, and this communal bond and shared existence is enough to deter us from what we’d consider bad behavior. I choose the latter.
Regardless of the philosophical and anthropological questions dancing in my head, I’m having fun. I’m enjoying my time playing with my friends and the community. Last night there were a few raids where I was genuinely crying tears from my eyes because I was laughing so hard.
To my fellow raiders: May the goop be ever in your favor. See you topside.